An in-depth interview breakdown
During her trip to Japan, Kayane had an opportunity to speak with members of the Dead or Alive 5 development team: Director Yohei Shimbori and Producer Yosuke Hayashi. The translations were handled by Product Manager Marko. A broad range of topics were discussed including how the Dead or Alive community, new elements introduced in the Story and Online modes, the soundtrack, making the transition from Dead or Alive 4, and how the team reached the came to the decision for including Akira and Sarah from Virtua Fighter.
Here’s a small excerpt:
What would you like to say to the fighting game fans to make them motivated to play DOA5 ?
Yohei Shimbori : For all the competitive fighters, DOA5 is better than the previous versions. We want Dead or Alive 5 to be a competitive fighting game. The game has become more competitive than it used to be before, and we have balanced and adjusted it so that it can be that way. So Kayane, you are strong already! You shouldn’t spend that much time playing Soul Calibur, you should come and play Dead or Alive 5! So once you get the game, come to our camp and become a professional DOA5 player! (laughing)
Kayane : As you know, my nickname is a mix of Kasumi and Ayane, I’ve always been a DOA fan! But I was too young to compete when there was WCG and CGS…I was not allowed to compete because of the age limit. So this time, I will play and compete for DOA5, and hopefully being able to travel just as I did for Soul Calibur V!
Yohei Shimbori : Also another big reason why you should play Dead or Alive 5 is : There are many female characters! They are cute, and cheaper than in any other fighting game! (laughing)
Kayane : Haha! Yes, you definitely know how to make the cutest female characters…that’s why I love it too! (laughing)
You can catch the entire interview on her official blog
Photo Credit: Kayane.fr